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BMW Racing This was actually a fully in production game up until the end, although from my understanding the game is due to be released soon under a different publisher. We were fairly reluctant to make the full jump to a completely 3D polygonal engine for our next racer, so we decided to go with very effective psuedo-3D effects combining 3D prerendered cars using BMW's own data and low-polygonal realtime environments. Speaking my personal opinions, I feel this would be my most polished racer to date, having been my fourth racer in as many years.
![]() Poly count: 12 faces ![]() Poly count: 11 faces ![]() Poly count: 37 faces ![]() Poly count: 18 faces ![]() 256x256 texture map used for all objects in game ![]() ![]() "The UBERCOW shall live on forever more!" |